
Last update May 16, 2006
Fixed the control pad direction indicators not working in certain browsers and nullifying the need for the Wingdings font.
|
|||||||||||||||||
| [ ] - Press | ( ) - Hold (Charge) | ||||||||||||||||
| / - Or | AD - Auto Double |
|
| Developer | Rare |
|---|---|
| Publisher | Nintendo |
| Release Date | November 26, 1996 |
| # of Players | 1 or 2 Simultaneously |
| Type of Game | 2 Dimensional Fighting |
| Frame Speed | ~60 fps (Frames per second) |
| # of Characters | 10 Characters |
| # of Hidden Characters | 1 Character |
| # of Stages | 13 Stages |
| Combo Limit | 90+ Hits |
| Controller Support | Analog and Digital |
| Save Feature | Yes, EEPROM |

The beauty of Killer Instinct Gold is the great variety of
options available to the player. First and the most obvious of
options are the mode of play.
Arcade
Allows you to play exactly like the arcade with 1 or 2 players.
Two players will be pit against each other and one player will
pit you against computer controlled opponents on the road to
Gargos. If you beat him and are on a certain diffuclty level, you
can see the various character endings.
Team
Each player selects a team of 2-11 characters and the fight is
over when all the players from one team are completely perished.
Team Elimination
Very similar to Team mode but the characters will only be
eliminated when they are killed by either an Ultra, Ultimate or
No Mercy. Knockoffs can also be used, but only on the last
character.
Tournament
Two to eight players will be pit in a tournament setting in which
winner stays losers rotate. Tournament also used your user-inputed
initials and not "Player 7" name for you. Very nice.
Practice
Allows you to practice all the combos with the exceptions of Mini-Ultra,
Ultras, Ultimates, and No Mercies. Two players can practice at
the same time, but the move marker (arrows at the bottom of the
screen) and moves list (list of all the basic and super moves for
that character) will only show for the first player. You are
given a full super bar. Every time you start a new combo/hit on a
character in this mode that characters life refills automatically.
This enables you to see, approximetly, how much the previous
combo did to the other characters life. (5%, 99%, etc.)
Training
The master will teach you how to do moves, counters, combo
breakers, and even combos. For those of you who are l337 at KI
Gold, Rare created hidden costume colors for the characters.
On Easy and Medium training you get the motions/buttons
on the screen but Hard removes the motion/button list from the
screen. After getting through practice on Easy, you get that
character's white costume; medium: gold, and hard (and only if you get
an A+): the Shadow costume (just a nearly-transparent black
character--like Fulgore's Cloak but for the entire match).
Focused Training
Same as Practice, but you can choose the level that you
are weak at and learn from the master. This will not get you any
hidden colors.
Options
Allows you to configure your game accordingly. The
higher level you beat the game on, Easy, Hard, Very Hard, etc.,
the more options become available. (Options explained.)
Best viewed with on of the major browsers with a 800x600 resolution or higher, at least High Color (16 Bit), and the Wingdings font installed. Sorry people, especially Mac people, but no Wingdings font on your computer and all the directional arrows will be unreadable.
Most, if not all, of the pictures, names, and
all, are copyrighted by Nintendo and/or Rare Ltd. and all that legal stuff.
This page is meant to help the loyal fan and not to accept any of this game
or it's illustrious graphics for myself, but to showcase them to the world.
Everything else is Copyright ©1999-2001,2002 by FireTiger.net. There is no copying,
alteration, or reprinting of any of this material allowed without FireTiger.net's
expressed written consent.