Last update May 16, 2006
Fixed the control pad direction indicators not working in certain browsers and nullifying the need for the Wingdings font.


Key to Understanding the Terms Used in this Webpage

Back Back Down Down Forward
Toward Toward Down Back Down Back
Down Down Up Forward Up Forward
Up Up Up Back Up Back
QP - Quick Punch QK - Quick Kick
MP - Medium Punch MK - Medium Kick
FP - Fierce Punch FK - Fierce Kick
[P] - Press any Punch [K] - Press any Kick
[ ] - Press ( ) - Hold (Charge)
/ - Or AD - Auto Double

 

KI Gold box

Killer Instinct Gold facts & stats

Developer Rare
Publisher Nintendo
Release Date November 26, 1996
# of Players 1 or 2 Simultaneously
Type of Game 2 Dimensional Fighting
Frame Speed ~60 fps (Frames per second)
# of Characters 10 Characters
# of Hidden Characters 1 Character
# of Stages 13 Stages
Combo Limit 90+ Hits
Controller Support Analog and Digital
Save Feature Yes, EEPROM

 


KIG Title screen

Killer Instinct Gold Modes of Play

The beauty of Killer Instinct Gold is the great variety of options available to the player. First and the most obvious of options are the mode of play.

TuskArcade
Allows you to play exactly like the arcade with 1 or 2 players. Two players will be pit against each other and one player will pit you against computer controlled opponents on the road to Gargos. If you beat him and are on a certain diffuclty level, you can see the various character endings.

Team
Each player selects a team of 2-11 characters and the fight is over when all the players from one team are completely perished.

Team Elimination
Very similar to Team mode but the characters will only be eliminated when they are killed by either an Ultra, Ultimate or No Mercy. Knockoffs can also be used, but only on the last character.

Tournament
Two to eight players will be pit in a tournament setting in which winner stays losers rotate. Tournament also used your user-inputed initials and not "Player 7" name for you. Very nice.

Practice
Allows you to practice all the combos with the exceptions of Mini-Ultra, Ultras, Ultimates, and No Mercies. Two players can practice at the same time, but the move marker (arrows at the bottom of the screen) and moves list (list of all the basic and super moves for that character) will only show for the first player. You are given a full super bar. Every time you start a new combo/hit on a character in this mode that characters life refills automatically. This enables you to see, approximetly, how much the previous combo did to the other characters life. (5%, 99%, etc.)

Jago TrainingTraining
The master will teach you how to do moves, counters, combo breakers, and even combos. For those of you who are l337 at KI Gold, Rare created hidden costume colors for the characters. On Easy and Medium training you get the motions/buttons on the screen but Hard removes the motion/button list from the screen. After getting through practice on Easy, you get that character's white costume; medium: gold, and hard (and only if you get an A+): the Shadow costume (just a nearly-transparent black character--like Fulgore's Cloak but for the entire match).

Focused Training
Same as Practice, but you can choose the level that you are weak at and learn from the master. This will not get you any hidden colors.

Options
Allows you to configure your game accordingly. The higher level you beat the game on, Easy, Hard, Very Hard, etc., the more options become available. (Options explained.)


Best viewed with on of the major browsers with a 800x600 resolution or higher, at least High Color (16 Bit), and the Wingdings font installed. Sorry people, especially Mac people, but no Wingdings font on your computer and all the directional arrows will be unreadable.


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