Codes & Cheats


The following codes must be done on one of the Character Profile screens (but it doesn't matter which one).

Gargos

All Character Colors

All Option Levels

View Credits

The above codes can be saved into your game pak by pressing Z at the Main Title screen. The Credits and Gargos code, however, will not be saved.


The following codes must be done on the Character Select screen.

Stage/Music Select The 1st player selects the stage, and the 2nd player the music.

Up + QP Wolf Castle (Sabrewulf)
Up + QK Stonehenge (Tusk)
Up + MP Jungle (Maya)
Up + MK Museum (Fulgore)
Up + FP Space Ship (Glacius)
Up + FK Helipad (Orchid)
Down + QP Bridge (Jago)
Down + QK Dojo (Kim Wu)
Down + MP Dungeon (Gargos)
Down + MK Ship (Spinal)
Down + FP Street (Orchid's from KI)
Down + FK Random Stage/Music
Down + MK (Both Players) Sky Stage*

Random Select

Stay in Sky Stage for One Player Arcade Mode

Begin game play in two player arcade mode with both players selecting the Sky stage. Have one player die and let the continue timer expire. Continue to play single player arcade mode. The remaining matches in the game will always happen on the Sky stage, except for the final battle against Gargos.


99% Combos

Here's an easy way to get a 99% damage combo with every character that WILL save on the high damage tables:

Set EARLY ULTIMATES to ON in the level four options. This option lets you perform an Ultimate at any time on your opponent's second life bar. Deplete your opponents first life bar. When they get up, perform any combo that ends with an Ultimate and all 99% of their second life bar will be drained. Easy 99% combo!

Make sure that KNOCKDOWNS are turned ON and CHEAP JUGGLES are turned OFF or the game won't allow you to register your initials.

Character Color

Press Up or Down before choosing any character to cycle through that character's available colors.

In order to get all the character's possible colors, you will have to beat the Training Mode on certain levels. Beating the Training Mode on different difficulty levels yields different colors.

White Easy
Gold Medium
Shadow, and White and/or Gold if you don't have them already Hard, with an A+ Overall Grade


Options

Hit Z at the Main Title screen to bring up and switch between High Scores. High Scores will also show up if you leave the game running at the Main Title screen without touching anything. This will also cause it to cycle between character profiles.

General

Game Speed how fast the action goes during matches
Difficulty how hard the game is (you don't fight Gargos on Very Easy)
Training Difficulty level for Training (no Motion/Button cues for Hard)

Controller Setup

Button Setup adjust which buttons do what
Default Setup reset controls back to the default

Game Pak Options

Game Load And Save Options allows you to load/save options/codes/colors into a data pak

Standard Options (Always Available)

Music volume of the music
Random After the computer will pick a random character for you after you have won x times
Time Limit if on, and time limit expires, match is over with person with most life left the winner. otherwise match goes on until someone dies
Throwing allows/disallows throwing
Blood how much blood is shown

Level 1 (Always Available)

Throw Damage Norm (8.33%) / Low (4.17%) / None (0%) / High (16.66%)
Easy Breakers  
Invisible Tag  
Aerial Camera always fight with camera zoomed out unless Ultra, Ultimate, or No Mercy is performed

Level 2 (Available After Medium Beaten)

Full Super Bar start the match with a full power meter
Full Breakers  
Powered Finishers  

Level 3 (Available After Hard Beaten)

Missiles  
Fast Fireballs  
Autodoubles allows/disallows autodoubles

Level 4 (Available After Very Hard Beaten)

Early Ultimates allows them do be done at any time on a second lifebar
Knockdowns disables the eventual knockdown from too many manuals or linkers
Quick Openers allows basic QP/QK attacks to chain infinitely
Cheap Juggles allows anything to juggle

Level 5 (Available After Master Beaten)

Blocking allows/disallows blocking all together



Game Shark Codes

P1 Infinite Energy                                 801D3484 0069
P1 Fast Jump/Walk                                  801D347C 0001
P1 Slow Jump/Walk                                  801D347D 0050
P1 Fast Punch/Kick                                 801D347E 0010
P1 Untouchable                                     801D34D4 000A
P1 Invisible                                       801D34A1 00FF
P1 Character Size XX (1-25)                        801D34A2 00XX
P1 Slow Punch/Kick                                 801D347F 0050
P1 Can't Jump & Can Only Use Medium Kick           801D3481 0010
P1 Special Moves with MedKick, Push P1 Anyway      801D34A4 0010
P1 No Energy                                       801D3484 0000

 

Note: A lot of these codes came from other sources since there is no way I could figure them all out myself. It's been awhile so I don't remember which pages I got this stuff off of but here is one example that it looks like I cut & paste from: http://www.game-revolution.com/games/codes/n64/killer.htm Oops--the ignorance of teen years... Please don't sue me.   : )